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Developer update: May 28, 2020

Hello, hunters!

We’re back with another update. Earlier this week we put out a video where we mentioned that we’re shifting our attention towards delivering bigger builds that take a bit more time to prepare. We’re working to deliver the first of those builds tomorrow, but we have one more high-priority fix to make first. If we can’t resolve it before tomorrow, we’ll keep pushing to get the build out as quickly as we can, even if it means shipping it over the weekend.

What’s in the build?

We’re focusing our efforts on the areas where we’re seeing the most unified feedback from our players. For example, this build will include a change to make the scoreboard viewable during matches, an update to Ajonah’s reticle to indicate whether something is in range of her Grappling Hook, and some improvements to the way the ping system operates: showing the ping at the location of the first button-press, updating the way ping options are displayed in the contextual ping wheel so it’s more intuitive, and some general bug fixes.

We’ve also begun implementing our first improvements to the new player experience. We’re adding loading screen tips to educate players on some of the less obvious aspects of Crucible, making event timers always visible in detect mode regardless of distance, and adding tooltips to the loadout menu to better explain Essence and upgrades.

In addition to those quality-of-life changes, we’ve hunted down some server crashes and a client crash plus some other bugs that affected connectivity and stability.

We’re continuing to work on performance as a high priority, and you’ll see progress on that front in future builds. In the meantime, NVIDIA just released some optimization improvements for Crucible with their latest Game Ready drivers—we highly recommend you check them out: https://www.geforce.com/drivers

What’s next?

We’ll continue to push these builds out at a pace that allows us to make sure we’re putting in quality changes that are only making the Crucible experience better and better. We’ll start talking about the contents of our next build as soon as we’re confident of what’s going to be in it.

As always, we want to thank everyone who’s part of this community.

We’ll see you in-game!

-the Crucible team