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Release Notes: October 5, 2020

Hunters & Gameplay



  • In-game damage floaters are now enabled for all players by default. Floaters can be disabled by navigating to Settings > Gameplay in the menus [Escape].

  • Updated the location where damage floaters will display on the screen when damaging creatures.

Bug fixes:

  • Fixed a bug causing Ajonah’s Jamming Shroud [Q] to display damage floaters on detonation.

  • Fixed a bug causing damage floaters to display when damaging inter-actable plants.

  • Fixed a bug that prevented close-up shots from correctly registering as headshots.

  • Fixed a bug causing the invulnerability status to not display on health bar flyouts.


Bug fixes:

  • Fixed a bug that caused the collision for Bugg’s plants to remain for a short time after they died.

Captain Mendoza

Bug fixes: 

  • Stimu-Health Packs [level 3 upgrade]: Fixed a bug that caused med pack visual effects (VFX) to be visible when cloaked.


Bug fixes:

  • Fixed a rare bug that caused the detect mode effect overlay to remain on the screen after using an ability while in detect mode.

Map & Matches



  • Updated the spawn locations of med kits and health plants to be more balanced across the map and to no longer spawn inside other objects.

Bug fixes: 

  • Fixed a bug that caused countdown timers to display incorrectly in the pre-match UI.

  • Fixed a bug preventing players from receiving XP rewards for match placement and time played.

  • Fixed a rare bug causing the timer for incoming hives and amplifiers to display an incorrect time.

  • Fixed a bug preventing the sandy texture from displaying on the Spitter nest near the crashed ship.

  • Fixed a rare bug that caused players to become stuck inside the bridge over the river.

  • Fixed a bug causing some collision problems under the stairs at Research.

  • Fixed a bug causing certain terrain textures to flicker.

  • Fixed a bug in the tutorial causing players to get stuck when a door would close.

  • Fixed a bug in the guide mode causing hit markers to display when the player’s allied bots hit a target.

  • Fixed a bug causing creatures in the tutorial and training arena to behave inconsistently with the other games modes.

  • Fixed a bug causing harvester visual effects (VFX) to not display properly.



  • Small reduction in memory usage (0-200 MB depending on match conditions).

  • Improved framerate slightly for hunters with cloth/capes (e.g., Shakirri).

User Interface & Usability


  • The harvester icon in the Guide mode now matches the icon displayed when the player is prompted to capture a harvester.

  • The icon for the active objective is now always shown in Guide mode.

  • Enemy spawn locations will now display on the fullscreen map and the mini-map.

Bug fixes:

  • Fixed a rare bug causing the UI to freeze when the resolution was rapidly changed.

  • Fixed a bug preventing spawn locations from showing on the mini-map.

  • Fixed a bug causing a tooltip to display on spawn locations when loading into match.

  • Fixed a bug causing map indicators for dead players to display at the center of the map.

  • Fixed a rare bug preventing the kill feed from properly displaying while dead.

  • Fixed a bug causing performance issues while in detect mode.

Update notes: October 8, 2020

Bug fixes:

  • Fixed a bug that caused Mendoza players to see the wrong visual effects (VFX) for the bunker turret from Supply Drop [Q].

  • Fixed a bug that could cause a player's mouse to be invisible during respawn, leaving them unable to select a respawn point.