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Release notes: June 6, 2020

Hunters & Combat

General

Changes:

  • Increased the visibility of hit indicators at the edge of the screen. This should help players better understand which direction they are taking damage from.

  • Improved melee attack hit feedback by playing hit visual effects (VFX) at a more prominent position.

  • Updated Hive collision box to be more accurate. Hives will no longer block projectiles that appear to not hit them. 

  • Fixed a bug that that caused headshots to count as bodyshots in some circumstances.

  • Increased volume of standard and critical hit sounds.

  • Updated hit feedback audio to make damage dealt and received sounds easier to hear.

  • Updated melee hit sounds to be more impactful.

  • Integrated enhanced hit feedback audio for signature attacks and abilities.

Ajonah

Changes:

  • Updated Ajonah's projectile trail to make it easier to see where she is shooting.

  • Updated Ajonah's projectile hit effect to make hits easier to recognize.

Drakahl

Changes:

  • Updated hit audio on Chop [Left Mouse Button] attack to be more impactful.

  • Updated melee hit VFX for Drakahl to be more impactful.

Earl

Bug fixes: 

  • Star-Ball Energy Drink [tier 5 upgrade]: Updated description text to show it removes damage-over-time effects and not negative status effects. 

    Developer's note: 

    The wording for this upgrade was confusing. This change is purely a text update; the upgrade's effect is unchanged.

Rahi & Brother

Developer's Note:  We felt that the travel time for Brother was a little slow in some combat situations.  This change will allow Brother to start at a faster initial speed, which means he can more quickly reach his maximum speed (16m/s).  This change should make Brother's movement feel more responsive. 

Changes:

  • Scouting Ahead [Shift]: Brother's initial movement speed increased from 4 m/s to 12 m/s. 

Bug fixes:

  • Rahi & Brother's theme music will now play correctly.

Sazan

Changes:

  • Sazan's voice line for throwing her electroknife now only triggers after a successful hit on a combat target.

Shakirri

Developer's Note:  Shakirri's kit has a wealth of utility, and after testing, we feel that a small damage increase should allow her to feel more self-sufficient in fights without being too powerful in team settings.

Changes:

  • Sword damage increased from 65 to 70.

  • Pistol damage increased from 55 to 60.

  • Updated hit audio on basic sword attack to be more impactful.

  • Updated melee hit VFX for Shakirri to be more impactful.

Tosca

Bug fixes:

  • Rappi-Shot Stabilizier [tier 3 upgrade]: Fixed bug that caused Rappi-Shot Stabilizer to allow Tosca to shoot too quickly. This upgrade now correctly increases firing speed by 10%. 

    Developer's note: 

    This bug fix is restoring Rappi-Shot Stabilizer to its intended speed. With the upgrade fixed, we expect it to still be a viable addition to Tosca's loadout without being too strong.

Game Modes

General

  • Updated matchmaking rules to further increase the likelihood of players being matched in an appropriate region. This may result in longer queue times but will lead to higher-quality matches.

  • Disabled the Alpha Hunters game mode. Please note that we'll be turning off battle pass challenges for Alpha Hunters soon. In the meantime, remember that you can swap out one challenge each day through the challenge display in the lobby. For the time being, we’ve increased the number of daily challenge swaps from 1 to 2. For more information on this change, please see our most recent developer update.


Technology 

  • Fixed an issue that caused incoming hit indicators to display for attacks that killed the player after respawning.

  • Fixed some rare client crashes.

  • Fixed some rare server crashes.

  • Reduced instances of client and server getting out of sync for a few seconds.

  • Fixed an issue causing a 1 second client lockup ("hitch") that could rarely occur during gameplay.


User Interface & Usability 

Changes: 

  • Completing the tutorial now displays unlocked game modes on the tutorial reward screen.

  • Players will now see a warning when their game has lost connection and has been attempting to reconnect for 3 seconds.

  • Interaction progress now shows the time remaining before the interaction is complete.

Bug fixes:

  • The Spike plant battle pass challenge now properly tracks progress. 

  • Fixed a bug that prevented players waiting to respawn from properly spectating teammates. 

  • Fixed the alignment of player icons for party members on the loadout screen.

  • Fixed visual representation of challenge progress on battle pass and lobby screens.

  • Fixed localization scaling and position issues throughout the game.

  • Fixed a bug that caused incorrect text to display for certain objects in detect mode.

  • Fixed a bug that caused discount text to show up on items a player already possessed. 

  • Fixed a bug that caused a warning box to incorrectly display on the skin preview screen.

  • The tutorial checklist will now properly display the Right Mouse Button keybinds.

  • Fixed layout and styling on the "how to play" screens.

  • Disabled looping HUD animation while in detect mode.

  • Players now receive consolation XP for losses in Harvester Command.

Known Issues

  • In some instances, the “Waiting for Players” message will not display even though the queue backfill system is working.


V2