Added the option for a team to surrender during a match.
Surrender votes can be started from the Main Menu [ESC].
Surrender votes pass if two-thirds or more of all active players on the team agree. AFK players and disconnected players are excluded from voting.
The surrender option becomes available 90 seconds after a match begins.
If a surrender vote is unsuccessful, the team must wait 60 seconds before starting another surrender vote.
Hunters & Gameplay
Fixed a bug that allowed all hunters to slip into amplifiers' locations just before they spawned and capture them from the inside.
Rahi & Brother
Concussive Punch [tier 1 upgrade] & Force Punch [Right Mouse Button]: Modified the functionality of Concussive Punch. Now, rather than replacing Force Punch's melee attack with a projectile, Concussive Punch adds a projectile that works in conjunction with the skill's basic melee functionality. This should help increase consistency of punching nearby targets when this upgrade is active.
Fixed a bug that caused Shakirri to swap from pistol stance to sword stance without her camera, movement speed, and sensitivity adjusting properly.
Modes & Challenges
Medical Stations will now heal damage-over-time. Medical Stations heal for 80 points on interact; once a hunter's health is full, Medical Stations will remove up to 80 points of damage-over-time per interaction.
Fixed a bug that caused Upgrade Amplifiers to not be properly counted for objective challenges.
Battle Pass Challenges
All Pre-Season weekly challenges requiring Alpha Hunters or Harvester Command to complete have been replaced with challenges that simply require players to win a number of matches.
If you've already completed a challenge that has been replaced, you will keep the battle stars you have earned, and you'll be able to complete the new challenge for additional battle stars.
Some challenges (like "Inflict Spike Plant Damage" and "Kill A Hive Without Wasp Damage") that could lead to players focus on things that don't contribute to winning a match have been replaced.
Some challenge goals have been reduced.
Daily challenges that previously awarded 3 stars now award 4, and daily challenges that previously awarded 2 stars now award 3.
Developer's note: We're increasing the battle star award that players get from dailies to make it easier to complete the pass even if players only play two or three days a week.
Slightly reduced system memory and video memory usage.
User Interface & Usability
Adjusted the quick comms wheel art, made the inner ring smaller, and made the selection cursor smaller to help improve the speed and reliability of quick comms.
Fixed some instances of unintentional debug text appearing.
Emojis can now be used while in the air (e.g., while Bugg is using Thrusters).
Exiting the post-match rewards screen quickly may result in challenge progress not displaying properly. Challenge progress will update and display correctly after completing another match or relaunching the game client.